Developer, creator, and builder — from custom game engines and 3D worlds to Discord bots and desktop applications. I turn ideas into interactive experiences.
A bit about me, how I work, and what I bring to the table.
I'm a self-taught developer who picked up coding in 2024 and haven't stopped building since.
In under two years, I've gone from writing my first Python scripts to building custom game engines in C++, shipping full-stack web applications, and creating photorealistic 3D renders in Blender. I don't just learn technologies — I build real, finished projects with them.
I'm always looking for interesting problems to solve, whether that's a multiplayer networking system, a desktop app with a polished UI, or a physics simulation from scratch. If it can be built, I want to build it.
Understand the problem, explore the tools, study existing solutions before writing a single line of code.
Plan the structure, pick the right tech stack, and design modular systems that scale.
Write clean, documented code. Test frequently. Iterate fast and break things intentionally.
Polish the details, handle edge cases, and deliver something that feels complete and professional.
The areas I specialise in — each one backed by real projects and hands-on experience.
Custom game engines, physics sandboxes, multiplayer FPS games, and 3D world builders — from C++ with Raylib to Three.js on the web.
Full-stack web applications, real-time messaging platforms, Flask backends with REST APIs, and polished frontend experiences with modern frameworks.
Windows applications with WPF and PyQt6, branded launchers with onboarding flows, Electron apps, and key-based authentication systems.
Photorealistic renders in Blender, PBR material workflows, HDRI environments, weapon models, environment scenes, and racing track recreations.
A selection of projects I've designed, built, and shipped — from concept to reality.
The tools and languages I use to bring ideas to life.
The tools and environment I use every day to build things.
Visual Studio Code
Extensions: GitLens, Prettier, ESLint, C/C++, Python
Windows 11
Windows Terminal + PowerShell
Git + GitHub
Branching workflows, PRs, issue tracking
Raylib, Three.js
Custom engines, WebGL, ENet networking
Blender 4.x
PBR materials, HDRI, UV mapping, rendering
Next.js, Flask, Express
Full-stack, REST APIs, Socket.io
WPF, Electron, PyQt6
C#, .NET, Python GUI frameworks
CMake, npm, pip
CI/CD, package management, build systems
How I got here — the key milestones.
Where I'm heading — the technologies and skills I'm working toward.
Systems-level programming for building high-performance tools, game engines, and networking code.
Deeper type systems, generics, and building large-scale typed applications with strict patterns.
Moving from custom engines into industry-standard game development with C++ and Blueprints.
Low-level graphics APIs for building custom renderers and understanding the GPU pipeline.
AWS, Docker, CI/CD pipelines — production deployment and infrastructure for real-world applications.
Neural networks, computer vision, and AI-driven tools — integrating ML into game dev and desktop apps.