Latest Update: Trench Wars v0.4.1 — Added destructible terrain and ENet multiplayer integration 🎯
Available for projects

I build

Developer, creator, and builder — from custom game engines and 3D worlds to Discord bots and desktop applications. I turn ideas into interactive experiences.

0
Projects
0
Languages
0
Years Coding

Who I Am

A bit about me, how I work, and what I bring to the table.

I'm a self-taught developer who picked up coding in 2024 and haven't stopped building since.

In under two years, I've gone from writing my first Python scripts to building custom game engines in C++, shipping full-stack web applications, and creating photorealistic 3D renders in Blender. I don't just learn technologies — I build real, finished projects with them.

I'm always looking for interesting problems to solve, whether that's a multiplayer networking system, a desktop app with a polished UI, or a physics simulation from scratch. If it can be built, I want to build it.

Fast learner I pick up new tools and languages by building something with them — not just reading docs.
📦
Ships finished work I deliver polished products, not half-done prototypes sitting in a repo.
🧱
Builds from scratch I understand what's happening under the hood — from memory management to rendering pipelines.

How I Work

01

Research

Understand the problem, explore the tools, study existing solutions before writing a single line of code.

02

Architect

Plan the structure, pick the right tech stack, and design modular systems that scale.

03

Build

Write clean, documented code. Test frequently. Iterate fast and break things intentionally.

04

Ship

Polish the details, handle edge cases, and deliver something that feels complete and professional.

What I Do

The areas I specialise in — each one backed by real projects and hands-on experience.

🎮

Game Development

Custom game engines, physics sandboxes, multiplayer FPS games, and 3D world builders — from C++ with Raylib to Three.js on the web.

C++Three.jsWebGLRaylib
🌐

Web Development

Full-stack web applications, real-time messaging platforms, Flask backends with REST APIs, and polished frontend experiences with modern frameworks.

Next.jsFlaskNode.jsSocket.io
💻

Desktop Software

Windows applications with WPF and PyQt6, branded launchers with onboarding flows, Electron apps, and key-based authentication systems.

C#WPFElectronPyQt6
🧊

3D Art & Rendering

Photorealistic renders in Blender, PBR material workflows, HDRI environments, weapon models, environment scenes, and racing track recreations.

BlenderPBRHDRIUV Mapping

Featured Projects

A selection of projects I've designed, built, and shipped — from concept to reality.

Skills & Technologies

The tools and languages I use to bring ideas to life.

Dev Setup

The tools and environment I use every day to build things.

⌨️

Editor

Visual Studio Code

Extensions: GitLens, Prettier, ESLint, C/C++, Python

🖥️

OS

Windows 11

Windows Terminal + PowerShell

🔀

Version Control

Git + GitHub

Branching workflows, PRs, issue tracking

🎮

Game Dev

Raylib, Three.js

Custom engines, WebGL, ENet networking

🧊

3D & Design

Blender 4.x

PBR materials, HDRI, UV mapping, rendering

🌐

Web Dev

Next.js, Flask, Express

Full-stack, REST APIs, Socket.io

💻

Desktop

WPF, Electron, PyQt6

C#, .NET, Python GUI frameworks

🛠️

Build Tools

CMake, npm, pip

CI/CD, package management, build systems

My Journey

How I got here — the key milestones.

Roadmap

Where I'm heading — the technologies and skills I'm working toward.

Currently Learning

Rust

Systems-level programming for building high-performance tools, game engines, and networking code.

Currently Learning

TypeScript (Advanced)

Deeper type systems, generics, and building large-scale typed applications with strict patterns.

Exploring

Unreal Engine 5

Moving from custom engines into industry-standard game development with C++ and Blueprints.

Exploring

Vulkan / DirectX 12

Low-level graphics APIs for building custom renderers and understanding the GPU pipeline.

Planned

Cloud & DevOps

AWS, Docker, CI/CD pipelines — production deployment and infrastructure for real-world applications.

Planned

Machine Learning

Neural networks, computer vision, and AI-driven tools — integrating ML into game dev and desktop apps.

All Systems Operational ⚙️ CS2 Auth: 12ms 🤖 Truth/Dare Bot: 45 Hosts
v2.1.0 UTF-8 Portfolio